#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serialization; using NinjaTrader.Cbi; using NinjaTrader.Gui; using NinjaTrader.Gui.Chart; using NinjaTrader.Gui.SuperDom; using NinjaTrader.Gui.Tools; using NinjaTrader.Data; using NinjaTrader.NinjaScript; using NinjaTrader.Core.FloatingPoint; using NinjaTrader.NinjaScript.DrawingTools; #endregion //This namespace holds Indicators in this folder and is required. Do not change it. namespace NinjaTrader.NinjaScript.Indicators { public class Trend : Indicator { protected override void OnStateChange() { if (State == State.SetDefaults) { Description = @"Colors bars based on closes above previous highs or below previous lows"; Name = "Trend"; Calculate = Calculate.OnPriceChange; IsOverlay = true; DisplayInDataBox = true; DrawOnPricePanel = true; DrawHorizontalGridLines = true; DrawVerticalGridLines = true; PaintPriceMarkers = true; ScaleJustification = ScaleJustification.Right; IsSuspendedWhileInactive = true; UptrendColor = Brushes.LimeGreen; DowntrendColor = Brushes.Red; } } protected override void OnBarUpdate() { if (CurrentBar < 2) return; if (IsFirstTickOfBar) { double previousHigh = High[2]; double previousLow = Low[2]; double currentClose = Close[1]; if (currentClose > previousHigh) { BarBrushes[0] = UptrendColor; CandleOutlineBrushes[0] = UptrendColor; } else if (currentClose < previousLow) { BarBrushes[0] = DowntrendColor; CandleOutlineBrushes[0] = DowntrendColor; } else { BarBrushes[0] = BarBrushes[1]; CandleOutlineBrushes[0] = CandleOutlineBrushes[1]; } } } public override string DisplayName { get { return Name; } } [NinjaScriptProperty] [XmlIgnore] [Display(Name = "Uptrend Color", GroupName = "Trend", Order = 1)] public Brush UptrendColor { get; set; } [Browsable(false)] public string UptrendColorSerialization { get { return Serialize.BrushToString(UptrendColor); } set { UptrendColor = Serialize.StringToBrush(value); } } [NinjaScriptProperty] [XmlIgnore] [Display(Name = "Downtrend Color", GroupName = "Trend", Order = 2)] public Brush DowntrendColor { get; set; } [Browsable(false)] public string DowntrendColorSerialization { get { return Serialize.BrushToString(DowntrendColor); } set { DowntrendColor = Serialize.StringToBrush(value); } } } } #region NinjaScript generated code. Neither change nor remove. namespace NinjaTrader.NinjaScript.Indicators { public partial class Indicator : NinjaTrader.Gui.NinjaScript.IndicatorRenderBase { private Trend[] cacheTrend; public Trend Trend(Brush uptrendColor, Brush downtrendColor) { return Trend(Input, uptrendColor, downtrendColor); } public Trend Trend(ISeries input, Brush uptrendColor, Brush downtrendColor) { if (cacheTrend != null) for (int idx = 0; idx < cacheTrend.Length; idx++) if (cacheTrend[idx] != null && cacheTrend[idx].UptrendColor == uptrendColor && cacheTrend[idx].DowntrendColor == downtrendColor && cacheTrend[idx].EqualsInput(input)) return cacheTrend[idx]; return CacheIndicator(new Trend(){ UptrendColor = uptrendColor, DowntrendColor = downtrendColor }, input, ref cacheTrend); } } } namespace NinjaTrader.NinjaScript.MarketAnalyzerColumns { public partial class MarketAnalyzerColumn : MarketAnalyzerColumnBase { public Indicators.Trend Trend(Brush uptrendColor, Brush downtrendColor) { return indicator.Trend(Input, uptrendColor, downtrendColor); } public Indicators.Trend Trend(ISeries input , Brush uptrendColor, Brush downtrendColor) { return indicator.Trend(input, uptrendColor, downtrendColor); } } } namespace NinjaTrader.NinjaScript.Strategies { public partial class Strategy : NinjaTrader.Gui.NinjaScript.StrategyRenderBase { public Indicators.Trend Trend(Brush uptrendColor, Brush downtrendColor) { return indicator.Trend(Input, uptrendColor, downtrendColor); } public Indicators.Trend Trend(ISeries input , Brush uptrendColor, Brush downtrendColor) { return indicator.Trend(input, uptrendColor, downtrendColor); } } } #endregion